Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (Beatle Armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., Burrow 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills Intimidation +2
Damage Resistances Bludgeoning
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Beatle has advantage on an attack roll against a creature if at least one of the Beatle Guard allies is within 5 feet of the creature and the ally isn't incapacitated

Beatle Lungs. The Beatle Guards can hold their breath for up to 1 hour. 

Actions

Multiattack. The Beatle Guard makes two melee attacks.

Retractable Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 5 (1d10 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10+1) piercing damage.

Description

The Beatle Guard are a law enforcement service created by Sovereign Vhagor of Andrea Gail. Their armor is made from the hard exoskeleton of large desert dwelling sand beetles. The color consist of a black foundation that mixes with a dark orange hue. Other parts such as their claws allow the use of weaponry and burrowing capabilities. The helmets are minorly enchanted to allow the user to hold their breath for long periods of burrowing below the surface. 

Monster Tags: NPC

Habitat: Urban

battlebornpirate

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