Magic Resistance. Vaati the Windmage has advantage on saving throws against spells and other magical effects.
Spellcasting. Vaati the Windmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Vaati the Windmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin*
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank*
9th level (1 slot): time stop
*The archmage casts these spells on itself before combat.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Tempest Staff. Melee or Casting Attack {"diceNotation":"1d4+2","rollType":"damage","rollAction":"Staff","rollDamageType":"Thunder"}[/rollable] Thunder.
Description
Vaati the Windmage is a powerful spellcaster dedicated to the study of arcane Tempestry. He was once a small mage in service to an old professor. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. Vaati's Palace has numerous magical wards and guardians to Stop intruding magic.
Lair and Lair Actions
Has a Lair up in thee clouds of the Palace of Winds
It lays above the clouds on the highest tower in the lands, it was build by him during his ultimate reign of terror in the past
it splits off into other towers near its middle and has twisting and turning mazes of doors to them. Lots of traps, so it is better to look out.
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