Large Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 165 (15d10 + 85)
Speed 30 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Antimagic Field. Golem emites an antimagic field in 15 ft. radius from his core, it is permanently turned on and acts like 8th level Abjuration Spell - Antimagic Field.

Magic Weapons. The golem's weapon attacks are magical.

Charge. If the golem runs at least 20 feet straight line toward a target and the make a sam attack on the same turn, the target takes extra 7 (2d6) bludgening damage. If the target is a creature, it must succed on a DC 17 Strenght saving throw or be knocked prone. Others creatures on his run path need to make DC 13 Dexterity or be pushed back 5 feet, knocked prone and take 5 bludgening damage.  

Actions

Multiattack. The golem makes two slam attacks or one rock attack.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 21(3d10 + 5) bludgeoning damage.

 

Description

Stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.

Gabriel_Echo

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