Medium Humanoid (Human), Lawful Evil
Armor Class 18 (chainmail and shield)
Hit Points 32 (4d10)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
9 (-1)
CHA
13 (+1)
Saving Throws WIS +1, CHA +3
Senses Passive Perception 9
Languages Common, Infernal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The paladin is a 4th-level halfcaster that uses Charisma as its spellcasting ability (spell save DC 11; +3 to hit with spell attacks). The paladin knows the following spells from the paladin’s spell list:

Cantrips (at will): light, sacred flame

1st Level (3 slots): armor of agathys, bless, command, thunderous smite

Channel Divinity. As a paladin of conquest the paladin has two options for this feature:

Conquering Presence: It can use its Channel Divinity to exude a terrifying presence. As an action, it forces each creature of its choice that it can see within 30 feet of it to make a Wisdom saving throw. On a failed save, a creature becomes frightened of it for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Guided Strike: It can use its Channel Divinity to strike with supernatural accuracy. When it makes an attack roll, it can use its Channel Divinity to gain a +10 bonus to the roll. It makes this choice after the roll, but before the DM says whether the attack hits or misses.

Divine Sense. As an action, the paladin can detect good and evil. Until the end of its next turn, it can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft of it that is not behind total cover. It can use this feature 2 times per long rest.

Lay On Hands. The paladin has a pool of healing power that can restore 20 HP per long rest. As an action, it can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.

Divine Smite. When the paladin hits with a melee weapon attack, it can expend one spell slot to deal extra 2d8 radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends.

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

 

Description

Violent, terribly racist, and loyal only to their so-called church, the paladins of the Church of Humanity serve at the whim of those above them only for the chance to slaughter nonhumans. Often times they are picked up by the church as orphans and raised on their twisted ideology of human supremacy. They live in a highly competitive environment from the beginning; each paladin trying to earn more favor from their superiors just for the opportunity to go raiding nonhuman settlements, which is seen as the highest honor in the church.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

LupenTheVoidWolf

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