BladedArmor. Any creature grappling the warforged or grappled by it takes 5 (1d10) fire damage at the end of that creature’s turn.
Shrapnel Explosion. When the razerblast drops to 0 hit points, a flaming orb in its chest explodes, destroying the razerblast’s body and scattering its armor as shrapnel. Creatures within 10 feet of the razerblast when it explodes must succeed on a DC 12 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.
Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.
Multiattack. The warforged makes three melee attacks.
Spiked Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 10 (2d6 + 3) bludgeoning damage, plus 3 (1d6) piercing damage.
Previous Versions
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1/22/2023 3:48:28 PM
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Coming Soon
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