Medium Humanoid (Warforged), Neutral Evil
Armor Class 18 (natural armor)
Hit Points 112 (15d8 + 75)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
9 (-1)
WIS
10 (+0)
CHA
13 (+1)
Skills Intimidation +4, Perception +3, Stealth +3
Damage Resistances Poison
Damage Immunities Fire
Senses Passive Perception 13
Languages Common, Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

BladedArmor.  Any creature grappling the warforged or grappled by it takes 5 (1d10) fire damage at the end of that creature’s turn.

Shrapnel Explosion. When the razerblast drops to 0 hit points, a flaming orb in its chest explodes, destroying the razerblast’s body and scattering its armor as shrapnel. Creatures within 10 feet of the razerblast when it explodes must succeed on a DC 12 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Actions

Multiattack. The warforged makes three melee attacks.

Spiked Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 10 (2d6 + 3) bludgeoning damage, plus 3 (1d6) piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
1/22/2023 3:48:28 PM
1
1
--
Coming Soon

Monster Tags: NPC

Eschatus

Comments

Posts Quoted:
Reply
Clear All Quotes