Imposing Majesty. Big Bara adds her Charisma bonus to her AC.
Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.
Multiattack. Big Bara makes two attacks, either with her shortsword or armbow.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 13 (3d8) poison damage.
Armbow. Ranged Weapon Attack Attack: +7 to hit, range 120 ft., one target. Hit: 10 (2d6+3) force damage plus 13 (3d8) poison damage.
Poisonous Cloud (2/Day). Poison gas fills a 20-foot-radius sphere centered on a point Big Bara can see within 50 feet of him. The gas spreads around corners and remains until the start of Big Bara’s next turn. Each creature that starts its turn in the gas must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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