Medium Humanoid (Warforged), Neutral Evil
Armor Class 18 (natural armor, Imposing Majesty)
Hit Points 117 (18d8 + 36)
Speed 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
15 (+2)
INT
13 (+1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws CON +6, WIS +7
Skills Perception +7, Survival +7
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 17
Languages Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Imposing Majesty. Big Bara adds her Charisma bonus to her AC.

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Actions

Multiattack.  Big Bara makes two attacks, either with her shortsword or armbow.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 13 (3d8) poison damage.

Armbow. Ranged Weapon Attack Attack: +7 to hit, range 120 ft., one target. Hit: 10 (2d6+3) force damage plus 13 (3d8) poison damage.

Poisonous Cloud (2/Day). Poison gas fills a 20-foot-radius sphere centered on a point Big Bara can see within 50 feet of him. The gas spreads around corners and remains until the start of Big Bara’s next turn. Each creature that starts its turn in the gas must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Monster Tags: NPC

Eschatus

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