Medium Monstrosity, Neutral Evil
Armor Class 13 Natural armor
Hit Points 55 (6d8 + 26)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
10 (+0)
INT
11 (+0)
WIS
13 (+1)
CHA
10 (+0)
Damage Vulnerabilities Fire
Damage Resistances Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold
Condition Immunities Charmed, Exhaustion, Stunned
Senses Darkvision 60 ft., Passive Perception 11
Languages Common Common and one language of your choice, depending on the humanoid that was turned.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The wendigo has advantage on saving throws against spells and other magical effects.

Mimicry. The wendigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Multiattack. The wendigo can make two attacks: One bite attack and one claw attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage and the wendigo recovers 1d4 hit points.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 21 (4d8 + 3) slashing damage. 

Description

Wendigo

The spirit of winter, selfishness, and endless hunger, the wendigo is a force of nature that exists in the cold areas of the world for the sole purpose of sating its hunger. The wendigo manifests in the world by corrupting those who venture into the cold and starve, driving them to cannibalism. When and individual does this, they become cursed to become a wendigo, growing more powerful the longer they live and transforming, physically, to what we know it to look like. Standing between 8 to 9 feet tall, they are slender to the point of looking emaciated and have permeating scent of rot and decay that can be smelled yards away. A wendigo's presence also causes the area to drop in temperature and possibly  even start a snowstorm if the wendigo is powerful enough. The final feature to come about as they grow in power from age is the growth of antlers and their face becoming like that of a deer skull.

Wendigo Curse

When the spirit of the wendigo or a living wendigo sets its sights on an  individual to corrupt, they curse them, making them hunger neverendingly and only the taste of humanoid flesh will sate that hunger, although only momentarily. If the individual eats the flesh of a humanoid, the curse takes permanent hold and turns the cursed into a wendigo, where it will change over time as it feeds into a full-fledged wendigo.

Cursed Spawn

Those that succumb to the wendigo's curse become wendigo spawn, beings tormented with hunger and driven mad by it. They will search for anything they can find to eat, even humanoids, who they will kill at the first opportunity as their hunger drives them to consume humanoid flesh the most. As they feed on humanoid flesh, they will change faster, growing taller, and more emaciated, their skull changing and growing antlers, their hands sprouting claws, and teeth growing sharper. Many spawns stay near a fully realized wendigo until they develop before they go out to seek their territory or they risk being killed and eaten by the reigning wendigo.

Winter Spirit

The wendigo is infused with cold magic, chilling the area around them and even creating snowstorms by merely being in the area. They thrive in snowy forests, icy mountains, and even tundra, hunting down those that wander into their territory.

Monster Tags: monstrosity

Habitat: ArcticForestMountain

L1_X

Comments

Posts Quoted:
Reply
Clear All Quotes