Huge Construct, Neutral
Armor Class 17 Natural Armor
Hit Points 157 (15d10)
Speed 20 ft., Walk 40 ft.
STR
22 (+6)
DEX
10 (+0)
CON
21 (+5)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
Skills Stealth −8
Senses Passive Perception 13
Languages All As long as the artificer was understanding of the language when making this construct Any spoken language that the artificer knew
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Shadow Blend
In any condition of illumination other than bright light, the construct disappears into the shadows, giving attacks made against the construct disadvantage. The construct can suspend or resume this ability as a free action.

Rend
A construct learns to rip and tear the flesh of those it attacks with its claws, gaining the rend ability. Whenever the construct makes two successful claw attacks against the same target in 1 round, its claws latch onto the flesh and deal extra damage. This damage is equal to the damage dealt by one claw attack the construct’s strength or dexterity modifier. The construct must possess the claws evolution to select this evolution

Claws x2 (4 Attacks)
A construct has a pair of vicious claws at the end of its limbs, giving it two claw attacks. This attack is a strength attack that can be used twice per attack action for every claws evolution your construct possesses. The claws deal 1d8 plus your construct's strength modifier. The construct must have the limbs evolution to take this evolution

Climb
A construct becomes a skilled climber, gaining a climb speed equal to its base speed. This evolution can be selected more than once. Each additional time it is selected, increase the construct’s climb speed by 20 feet.

Actions

Claw Attack. Claw Attack: +8 to hit, reach 10 ft., 1 target. Hit: 12 (1d8 + 8) [Slashing] damage. 

 

Bonus Actions

Frightful Presence
A construct becomes unsettling to its foes, gaining the frightful presence ability. The construct can activate this ability as a bonus action. Opponents within 30 feet of the construct must make a wisdom save equal to 8 + your construct’s charisma modifier + your proficiency or become frightened for 3d6 rounds

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A creature seemingly from a nightmare, but truly it is a construct dreamt of by Iggzy the Flesh Sculptor. Flesh that mimics the shadows of nightmare is a truly terrifying construct. With many legs it can roam through nearly any environment with out and hinderance.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Temple_The_Untouchable

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