Medium Construct, Neutral
Armor Class 15 (natural armor)
Hit Points 25 (3d8)
Speed 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +4, CON +5
Skills Athletics −1, Perception +2
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Dwarvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Vigilant. The defender can’t be surprised.

Actions

Force-Empowered Rend. Melee Weapon Attack: 1d20+2 to hit.
Reach 5 ft. One target you can see. Hit: 1d8+3 force damage.

Repair (3/Day). The magical mechanisms inside the defender restore 2d8+3 hit points to itself or to one construct or object within 5 feet of it.

Reactions

Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.

Previous Versions

Name Date Modified Views Adds Version Actions
1/28/2023 8:48:46 PM
56
35
1.0
Coming Soon
LordTJester

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