Armor Class
15
(natural armor)
Hit Points
25
(3d8)
Speed
40 ft.
STR
14
(+2)
DEX
14
(+2)
CON
16
(+3)
INT
4
(-3)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
DEX +4, CON +5
Skills
Athletics −1, Perception +2
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 16
Languages
Common, Dwarvish
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Vigilant. The defender can’t be surprised.
Actions
Force-Empowered Rend. Melee Weapon Attack: 1d20+2 to hit.
Reach 5 ft. One target you can see. Hit: 1d8+3 force damage.
Repair (3/Day). The magical mechanisms inside the defender restore 2d8+3 hit points to itself or to one construct or object within 5 feet of it.
Reactions
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/28/2023 8:48:46 PM
|
56
|
35
|
1.0
|
Coming Soon
|
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Posted May 5, 2023For ROCK and STONE!