Medium Dragon, Chaotic Evil
Armor Class 17 natural armor
Hit Points 100 (15d10 + 2)
Speed 40 ft., Climb 20 ft., Swim 20 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
13 (+1)
CHA
13 (+1)
Saving Throws DEX +6, INT +4, WIS +4
Skills Arcana +3, Deception +3, Persuasion +3, Stealth +5
Damage Resistances Fire
Damage Immunities Poison
Condition Immunities Paralyzed, Poisoned
Senses Blindsight, Passive Perception 17
Languages Draconic can also speck to snakes draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

keen sences the cobra drake has advantage on perception checks that rely on smell

gas oria anyware within 5 ft of the cobra drake is lightly obscured

Actions

poison gas any creature within a 20 ft cone must make a DC 15 con save or take 3D6 poison damage and be poisoned for 1 round if it makes the save the target takes only half the damage and is not poisoned

paralysis gas any creature within a 20 ft cone must make a DC 13 con save or take 3D6 damage and be paralyzed for 1 round if it makes the save the taget takes only half the damage and is not paralyzed

fire breath any creature within a 20 ft cone must make a DC 15 dex save or take 6D6 fire damage if it makes the save the target takes only half the damage

bite range 10 ft +3 to hit this attack deals 1D10 +3 piercing damage and 1D10 poison damage

multi attack the cobra drake makes two bite attacks and uses ether its poison or paralysis gas

Reactions

wen the cobra drake is hit with a attack it can use its reaction to ignite its gas oria any creature within 5 ft of the cobra drake needs to make a DC 13 dex save or take 4D6 fire damage if the target makes the save it takes no damage after useing this reaction the cobra drakes gas oria is nullafide for 1 round

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: MountainSwampUnderdark

sinabunsnake

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