A Character with level 2 Hacking may attempt to hack an electrocuted or otherwise Incapacitated operator. They must make a Hacking Check (Int + Prof), (DC 12). On a successful hack, the Operator is Charmed until it is hacked by someone hostile to the previous hacker, or until it is destroyed.
Operators are Incapacitated by successful attacks from Electricity or GLOO, or if an EMP grenade is detonated within 30 feet of them.
A Charmed Operator may use their action to completely repair an allied creature's suit, this has a 2 turn cooldown.
Flamethrower: The Operator uses an attack action to use their Flamethrower to create a 10 foot cone of flame. All creatures within that cone must make a Dexterity Saving Throw (DC 12) or take 4d6 points of fire damage, or half on a successful save. Roll 1d6 at the end of The Operator's turn. On a 5 or 6, this ability regenerates.
Recycle: The operator uses their mechanical arm to make either a bludgeoning or piercing attack to a creature within 5 feet of it. +5 to hit, 2d6 damage, either bludgeoning or piercing.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/19/2018 2:26:09 AM
|
60
|
2
|
4
|
Coming Soon
|
|
|
4/27/2019 10:13:53 PM
|
682
|
4
|
--
|
Coming Soon
|
Comments