Multi-Cast. Ashe may cast two spells per turn. These spells must be level 3 or less, and the total level of the spells cannot exceed 4.
Toll the Dead. Anytime a spell that Ashe casts targets a pile of bones, a corpse, etc., Ashe creates the targeted components rather than targeting said components.
Spellcasting. Ashe is a 15th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Ashe has following Wizard spells prepared:
1st level (at will): False Life, Ray of Sickness
2nd level (at will): Blindness/Deafness
3rd level (5 slots): Bestow Curse, Vampiric Touch
4th level (3 slots): Shadow of Moil
5th level (2 slots): Contagion, Danse Macabre
6th level (2 slots): Create Undead, Harm
Staff of Jordan. Create 2d6 zombies anywhere within a 60 foot radius of the caster. This action may only be used if there are no other zombies created.
Lair and Lair Actions
Ashe's lair is in a cave at the base of Mount Nasty. The interior of the cave is littered with shimmering crystals and piles of bones from Ashe's previous victims. A rock formation in the center of the room serves as Ashe's throne, which is backdropped by a waterfall that plunges into a small pool that trickles out to the front enterance of the cave.
Lair Actions
Ashe takes a lair action to cause the following effect; Ashe can’t use the effect two rounds in a row:
- Crystallize. As a bonus action, Ashe influences the cave's energies and embues the surrounding crystals with the following effect at random:
Red (1): Players gain disadvantage on [Strength] rolls.
Orange (2): [Dexterity]
Yellow (3): [Constitution]
Green (4): [Intelligence]
Blue (5): [Wisdom]
Purple (6): [Charisma]
White (7): <Ashe> roll(s) double dice until the color changes
Black (8): <Players>
Grey (9): {Ashe} roll(s) half dice
Gold (10): {Players}
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