Legendary Resistance (1/Day). If the Baerseach Druid fails a saving throw, it can choose to succeed instead.
Great Tree The Baerseach Druid transforms into a mighty druidic tree. While in this form, they make Dexterity & Wisdom-based attack rolls with advantage and while they are on the in contact with the ground the Baerseach Druid regains 10 hit points at the start of its turn. If the Baerseach Druid takes fire damage, this trait doesn’t function at the start of the Baerseach Druid's next turn.
Tree Stride. Once on each of its turns, the Baerseach Druid can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree.
Relentless Endurance When you are reduced to 0 HP but not killed, you can drop to 1 HP instead once per long rest.
Spellcasting. The druid is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): Primal Savagery, Chill Touch, Druidcraft
1st level (4 slots): entangle, absorb elements, ice knife, thunderwave
2nd level (3 slots): blindness/deafness, Lesser Restoration
3rd level (2 slots): erupting earth, plant growth
Moon Sickle. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 3 (2d4 + 4) slashing damage.
Spellcasting. The druid is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks).
Fungal Infestation (At Will) You can animate remains within 10 ft of you as a zombie under your control, with 1 hit point. In combat, the zombie’s turn comes immediately after yours. It obeys your mental commands, and the only action it can take is the Attack action, making one melee attack.
Moon Sickle. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 3 (2d4 + 4) slashing damage.
Cantrips (at will): Primal Savagery, Chill Touch, Druidcraft
Description
Baerseach Druid dwells in secluded wilderness locations, where they work to perform large transformative rituals. They perceive death and life as two sides of the same coin, and seek to protect the process of transference between them. Their morality is unlike those of the normal humanoids.
Lair and Lair Actions
LAIR: The lair of the Bearseach Druid is generally in a hidden dark and damp cave, overgrown with roots and fungus trees with the remains of creatures interspesed inbetween. In the centre of the lair is a great fungus tree that is being fed as part of the Bearseach Druid's ritual.
OVERGROWN: The ground in the lair is overgrown and considered difficult terrain (requires 2ft of movement for every 1ft moved).
SYMBIOSIS: For the first three rounds, a Lair Action spawns a CR 1 creature of your choice. Thereafter, it becomes an entangle on one creature of your choice.
ITEMS:
- Brooch of Shielding
- Moon Sickle, +1
- Ring of Mind Shielding
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