Hold Breath. The crocolothian can hold its breath for 4 hours.
Water Walker. The crocolothian can take the dash action as a bonus action while in water.
Untamed. The crocolothian cannot be grappled, restrained, or charmed. It is also unaffected by exhaustion. It can only be charmed when unprovoked and not in battle.
Multiattack. The crocolothian makes one bite attack and one scimitar attack, or four scimitar attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocolothian can't bite another target.
Scimitar. Melee Weapon Attack. +6 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) slashing damage.
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