Large Beast, Any Alignment
Armor Class 16 Half plate
Hit Points 102 (12d10 + 36)
Speed 40 ft., Swim 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +6, DEX +5, CON +6
Skills Intimidation +5, Stealth +5, Survival +5
Senses Tremorsense Only in water, and at a range of 500 feet., Passive Perception 10
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Hold Breath. The crocolothian can hold its breath for 4 hours.

Water Walker. The crocolothian can take the dash action as a bonus action while in water.

Untamed. The crocolothian cannot be grappled, restrained, or charmed. It is also unaffected by exhaustion. It can only be charmed when unprovoked and not in battle.

 

Actions

Multiattack. The crocolothian makes one bite attack and one scimitar attack, or four scimitar attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocolothian can't bite another target.

Scimitar. Melee Weapon Attack. +6 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) slashing damage.

Monster Tags: Misc Creature

Habitat: CoastalForestSwampUnderwater

DnDLlama

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