Small Construct, Any Alignment
Armor Class 20 natural
Hit Points 40 (5d8 + 8)
Speed 60 ft., Walk 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
20 (+5)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws INT +7, WIS +6
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Poisoned
Senses Passive Perception 16
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

tech support . This ability lets the AI construct gain  access information from electronics around you. Reading data, binary, and codes is as simple as reading Common for it addtionally it can access any electronic device within 30ft be this doors , controll pannels , constructs and so on this will require a   A intelligence check  it will then  allow you to gain access to whatever information the device may have been hiding (locked door, faculty commands, company budget, etc) and allows you to alter said information as a bonus action this is done  via a DC set by the dm the roll for this will be a D20+INT modifer additionally it can also atonomusly controll them be they weapon / defence systems or a space ships navigation system or common electronics such as locked doors  and safes and any other electrical system done by the same save 

docking station when not in use the AI construct can connect to the players cypernetic implants to travel around with them in relative safety when the AI is in this mode it uses the players AC 

 

 

 

Actions

cost 1 attack action

lazer beam . Range Attack:PB+ INT MODIFIER to hit, reach 30ft., 1d12+INT modifer the number of beams will depend on the players

  • level 1 = 1 beam
  • level 5 = 2 beams
  • level 10 = 3 beams
  • level 15 = 4 beams
  • level 20 = 5 beams
Bonus Actions

Ping - this ability can be used as a bonus action from either in rest mode or in float mode within a 30ft radius all creatures will need to make DC18 DEX saveing thows  if they fail the save there location will be pinged letting the player know where all creatures are

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The AI construct is a small construct that is located in side of a small memory card style chip this chip is then insurted into any machine body caseing

these AI are very very rare and have not been seen for the last 200 years to own one is scene as a great blessing from the great machine once an AI is bounded with a parther it will only be loyal to them for the rest of there life

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

jd3600

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