Magic Resistance. The Arcane Horror has advantage on saving throws against spells and other magical effects.
Spellcasting. The Arcane Horror is an 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 25, +7 to hit with spell attacks). The Arcane Horror can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, chill touch, mage hand, ray of frost, shocking grasp
1st level (4 slots): detect magic, ice knife, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): blight, fire shield, stoneskin
5th level (3 slots): cone of cold, conjure elemental, wall of force
6th level (1 slot): circle of death
*The Arcane Horror casts mind blank, stoneskin and mage armor spells on itself before combat.
Arcane bolt. touch or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. 2d4 force damage and the target must succeed a dc10 strength check or be pushed back 10 feet, 5 on a success
Arcane Abomination. You may cast 1 additional spell on your turn, once per encounter. Additionally you may cast spells 1 spell slot higher without expending that spell slot if applicable.
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