Medium Undead (Any Race), Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +9, History +9
Senses Passive Perception 12
Languages Any six languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The Arcane Horror has advantage on saving throws against spells and other magical effects.

Spellcasting. The Arcane Horror is an 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 25, +7 to hit with spell attacks). The Arcane Horror can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, chill touch, mage hand, ray of frost, shocking grasp

1st level (4 slots): detect magic, ice knife, mage armor, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): blight, fire shield, stoneskin

5th level (3 slots): cone of cold, conjure elemental, wall of force

6th level (1 slot): circle of death

 

*The Arcane Horror casts mind blank, stoneskin and mage armor spells on itself before combat.

Actions

Arcane bolt. touch or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. 2d4 force damage and the target must succeed a dc10 strength check or be pushed back 10 feet, 5 on a success

Arcane Abomination. You may cast 1 additional spell on your turn, once per encounter. Additionally you may cast spells 1 spell slot higher without expending that spell slot if applicable.

Monster Tags: NPC

Habitat: Underdark

OsmosisJonesis

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