Small Humanoid (Kobold), Chaotic Evil
Armor Class 13 (leather armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Deception +2, Stealth +4
Senses Darkvision 60, Passive Perception 10
Languages Common, Draconic
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Additional Proficiencies. Playing Card Set, Thieves’ Tools

Criminal Contact. Arix Has a reliable and trustworthy contact who acts as his liaison to a network of other criminals. He knows how to get messages to and from his contact, even over great distances; specifically, Arix knows the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for him.

Pack Tactics. Arix has advantage on an attack roll against a creature if at least one of Arix's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity. While in sunlight, Arix has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Grovel, Cower, and Beg (Recharges on a Short Rest). Arix can cower pathetically to distract nearby foes. Until the end of his next turn, his allies gain advantage on attack rolls against enemies within 10 feet of Arix that can see him.

Description

Arix Molo is an experienced criminal with a history of breaking the law. He spends a lot of time among other criminals and has many contacts within the criminal underworld. He’s far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and he has survived up to this point by flouting the rules and regulations of society.

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Arix’s speciality is as a highway brigand.

Personality

Traits: “The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.” & “The best way to get me to do something is to tell me I can’t do it.”
Ideal: (Greed.) “I will do whatever it takes to become wealthy.”
Bond: “I’m trying to pay off an old debt I owe to a generous benefactor.”
Flaw: “When I see something valuable, I can’t think about anything but how to steal it.”

 

Equipment: A set of dark common clothes including a hood, a suit of leather armor, a scimitar, a light crossbow and a bolt case with 20 crossbow bolts, a crowbar, a set of thieves’ tools, a playing card set, a holy symbol of Mask, and a pouch containing 15 gp.

Monster Tags: NPCKoboldhumanoid

Habitat: ArcticCoastalDesertForestHillUrban

IamSposta

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