DC15A1 Blaster Rilfe. RangedWeapon Attack: +4 to hit, range 10/6000 ft. Hit: 1d10 + 8 radiant damage.
DC15A1 Blaster Carbine . RangedWeapon Attack: +4 to hit, range 5/3000 ft. Hit: 1d8 + 6 radiant damage.
DC15LE1 Blaster Rilfe. RangedWeapon Attack: +3 to hit, range 10/6000 ft, Burst Fire (3)., 4 target. Hit: 2d8 + radiant damage.
DC16C1. RangedWeapon Attack: +6 to hit, range 7/4000 ft, Burst Fire (12). 8 target. Hit: 12d6 + 6 radiant damage.
DC15L1 Blaster Rifle. RangedWeapon Attack: +15 to hit, range 15/900000ft. Hit: 2d10 + 5 radiant damage.
DC15s1 Sidearm. RangedWeapon Attack: +2 to hit, range 5/500 ft. Hit: #d# + # radiant damage.
Z-6a rotary cannon. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) radiant damage.
BT X-42a flamethrower. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
RPS-6a rocket launcher. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Incendiary under barrel grenade launcher. RangedWeapon Attack: +3 to hit, range 60/1000. Each creature within 20 feet of an exploding incendiary grenade must make a DC 15 Dexterity saving throw or take 5d6 fire damage and begins burning. On a successful save, a creature takes half damage and doesn't begin burning. A thrown incendiary grenade sheds bright light for 40 ft., and dim light for another 40 ft. for 1 minute.
Description
Clone troopers, also known as New Republic troopers and nicknamed the "Boys in White," or "Regs" were highly trained soldiers in the Grand Army of the New Republic. Representing the future of galactic warfare, the new clones were designed to be far superior to the older clones of the Grand Army of the Republic. During the last years of the Cold war, clones formed the backbone of the Republic Military that waged war against the First Order and Imperial Remnant.
Note: Most choose weapons before deployment.
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