Huge Undead, Neutral Evil
Armor Class 17 Natural Armor
Hit Points 192 (144d12 + 48)
Speed 40 ft.
STR
20 (+5)
DEX
8 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +9, CON +8, WIS +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Passive Perception 12
Languages All (Cannot speak, only knows those known by its creator)
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Siege Monster. The corpse juggernaut does double damage to objects and structures.

Horrific charge. If the corpse juggernaut moves at least 20 feet straight and then hits with a gore attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. The corpse juggernaut then uses its Frightful Presence.   

Actions

 Multiattack. The corpse juggernaut uses its frightful presence. It then makes three Slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft.,one target. Hit: 15 (2d8 + 5 ) bludgeoning damage. 

Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.

Frightful Presence. Each creature within 60 feet of the corpse juggernaut and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the corpse juggernaut's Frightful presence for 24 hours.

Fetid Exhalation (Recharge 5-6). The corpse juggernaut exhales a fetid air in a 15-foot sphere centered on itself. Each creature in that area must make a DC 17 Constitution saving throw, taking 40 (10d8) necrotic damage on a failed save, or half as much damage on a successful one.

  

Legendary Actions

The corpse juggernaut can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The corpse juggernaut regains spent legendary actions at the start of its turn.

Horrific Charge (Costs 2 Actions). The corpse juggernaut moves up to 20 feet towards an enemy, and makes a gore attack.

Slam (Costs 1 Action). The corpse juggernaut makes a slam attack. 

Description

An undead monstrosity created through an unholy necromantic ritual, it is a mass of corpses brought together to form a single giant monster. The sight of so many bodies, in various states of decay welded together, sickens the strongest stomachs and the stench of such a body may bring even the hardiest adventurer to their knees.

Protruding bones allow it to strike with horrifying results. These horrors are used by necromancers to ravage towns or by Lichs to lay siege to cities and forts.

 

Previous Versions

Name Date Modified Views Adds Version Actions
4/5/2019 10:12:27 PM
2
1
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4/8/2019 7:21:29 PM
11
1
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Coming Soon
4/28/2019 9:01:22 AM
231
1
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Coming Soon

Habitat: CoastalForestGrasslandHillMountainUnderdarkUrban

Ra_Kasha

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