Medium Construct (Metallic), Typically Neutral Good
Armor Class 18 plate
Hit Points 150 (200d10 + 30)
Speed
STR
25 (+7)
DEX
15 (+2)
CON
15 (+2)
INT
15 (+2)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws STR +11, DEX +6, CON +6, INT +6
Damage Vulnerabilities Acid, Cold
Damage Resistances Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Damage Immunities Fire, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Metal Weapons
Senses Passive Perception 5
Languages An ancient language of the civilization that constructed it
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

 

The Sentry cannot cast any spells.

Actions

Melee Attack. Melee Weapon Attack: +5 to hit, reach 9ft., melee target. Hit: (2d10 + 5) [bludgeoning] damage. 

Shock wave. RangedWeapon Attack: +10 to hit, range 1-20 ft.,  all nearby targets. Hit: (2d6 + 8) [force] damage.

Bonus Actions

The Sentry can activate certain defenses and hidden mechanisms which are a part of the vault its protecting.

Reactions

The sentry can grapple your weapon/limb that you're melee attacking it with with its hand.and counterattack with its other hand.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Sentry is a 10-12 ft. tall lump of refined steel with insane strength and persistence.

Lair and Lair Actions

The environment in which the Sentry is located is an ancient vault with hidden mechanisms, holding a terrible weapon which must not fall into the wrong hands.

Lair Actions

  • The Sentry can activate various traps and mechanisms in the vault it's protecting.
  • The Sentry is persistent and won't stop until it is killed. It will die, protecting what's inside the vault.

 

Monster Tags: Misc Creature

Habitat: Urban

GeorgeTheEpicWizard

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