The Sentry cannot cast any spells.
Melee Attack. Melee Weapon Attack: +5 to hit, reach 9ft., melee target. Hit: (2d10 + 5) [bludgeoning] damage.
Shock wave. RangedWeapon Attack: +10 to hit, range 1-20 ft., all nearby targets. Hit: (2d6 + 8) [force] damage.
The Sentry can activate certain defenses and hidden mechanisms which are a part of the vault its protecting.
The sentry can grapple your weapon/limb that you're melee attacking it with with its hand.and counterattack with its other hand.
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Description
The Sentry is a 10-12 ft. tall lump of refined steel with insane strength and persistence.
Lair and Lair Actions
The environment in which the Sentry is located is an ancient vault with hidden mechanisms, holding a terrible weapon which must not fall into the wrong hands.
Lair Actions
- The Sentry can activate various traps and mechanisms in the vault it's protecting.
- The Sentry is persistent and won't stop until it is killed. It will die, protecting what's inside the vault.
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