Foresight Knowledge. Due to Alinara's godliness, she has been gifted the power always to know precisely what someone intends to do, and furthermore knows where everyone's story ends, including her own. Because of this, Alinara critically succeeds on all saving throws that are Strength, Dexterity, Constitution, and Wisdom automatically should she be subjected to one, including any caused by spells, traps, etc. She also automatically succeeds on any Wisdom-based checks and always has advantage to hit because she has the foresight to know where everyone will be at any given time. Alinara also always goes first in initiative, only roll her initiative to see if she crits
Legendary Resistance (3/day). Should Alinara fail a saving throw, she may instead choose to succeed
Multiattack. Alinara makes three attacks, 2 with her Elemental Chain Sword, and 1 with her Chain Lash
Alinara’s Predestination (Sword Form). Melee Weapon Attack: +16 to hit, reach 15ft., 1 target. Hit: 16 (2d8 + 7) damage, which she may choose to be either Cold, Fire, Poison, Acid, Thunder, or Lightning. On a hit, have the target make a DC 24 Constitution Saving Throw. On a fail, the target suffers an effect from Alinara's Elemental Burden Table corresponding to the type of damage chosen. On a success, the target suffers no additional consequences
Alinara’s Predestination (Lash Form). Ranged Weapon Attack: +16 to hit, range 30/60ft., 1 target. Hit: 16 (2d8 + 7) damage, which she may choose to be either Cold, Fire, Poison, Acid, Thunder, or Lightning. On a hit, have the target make a DC 24 Strength Saving Throw. On a fail, the target is pulled up to 60ft. towards Alinara and is considered grappled (distance pulled is however many feet of movement it takes to be within 5ft. of Alinara). On a success, the target suffers no additional consequences
Predestination’s Dual Forms. As a Bonus Action, Alinara switches the form of her sword Predestination, alternating between it’s Sword form and it’s Lash form.
Predestination’s Elemental Burdens. Should Alinara use Predestination’s Sword form attack and the target fails it’s DC 24 Constitution Saving Throw, one of these Elemental Burden’s are applied depending on the type of damage chosen for the attack. Fire: The target is considered On Fire, and takes an additional 2d6 fire damage when this condition is applied. If the target starts a turn with this condition, they take 2d6 fire damage and have disadvantage on ranged attack rolls. A creature can repeat the save at the end of each of their turns to remove the effect. Cold: The target is given the Slowed condition. Until the target saves, which they may do at the end of each of their turns, their movement speed is cut in half, and anything they attack has their AC increased by 2 since they move slow and it is easier to dodge slowed attacks. Poison: The target is given the poisoned condition. The target may not save out of this, and must be subjected to a Lesser Restoration spell or the likes to be cured. Acid: The target is given the Acidic rot condition, which works the exact same way as On Fire does. Thunder: The target is deafened by the explosive nature of the strike. The target may attempt the save at the end of each of their turns. Lightning: The target is stunned, and may only repeat the saving throw at the end of each of their turns.
Blink. (May be used whenever circumstances are met without using her reaction up) Should Alinara be targeted by an attack that ultimately misses, Alinara may choose any unoccupied space within 60ft. that she can see and instantly appear there. This does not Impose opportunity attacks.
Audacity. Should Alinara be targeted by an attack that ultimately hits, Alinara can make one ranged attack using her Alinara's Predestination (Lash Form) attack at advantage. On a hit, the target suffers the normal damage of the attack and must make a DC 24 Strength Saving Throw. On a failure, the target is grappled and incapacitated by the lash, and if an ally does not free the target (DC 24 Strength Check) from the Lash's grasp before Alinara's next turn, the target suffers 10d10 magical bludgeoning that, should the target be reduced to zero by this damage, kills them instantly as their spine snaps in every possible way. On a success, the target is not grappled or incapacitated and instead takes 5d10 magical bludgeoning.
Alinara gets three Legendary actions that she may use after anyone’s turn that recharge at the beginning of each of her turns
Sweeping Slash (Costs 2 Actions). If Alinara ends her turn with Predestination in it’s Lash form, have anyone in a 30ft radius of her make a DC 24 Dexterity Saving throw. On a fail, the targets take 6d10 slashing damage and is knocked prone. On a success, they take half damage and are not knocked prone
Sword or Lash attack (Costs 1 Action). Alinara makes an attack depending on the current form of Predestination.
Once Alinara has been hit five times, she enters her Mythic Phase. Her Hit Points are set to 450 and she gains the following benefits:
Godly Rage: Alinara is now extremely angry. As such, she becomes blinded by said rage and is no longer as aware of her surroundings, so her AC decreases by 2. On top of this, she adds an extra +3 to her attack and damage rolls and gains the ability to choose necrotic and radiant as damage types to apply to their attacks.
Stand Off: When Alinara is in her Mythic Phase, Alinara no longer has reactions to spend. Instead, she may take any reaction she may want whenever she wants without worry of running out of reactions as long as the reactions criteria have been met. She also gains the ability to see invisible creatures and see through any stealth check
Necrotic and Radiant Burdens: When Alinara chooses Necrotic or radiant damage for her slash attack and the target fails their Constitution saving throw, they are subjected to one of the two burdens. Necrotic: The target is now Rotting. At the start of each of their turns, they take 3d8 necrotic damage as the rot eats away at their skin. This cannot be removed except by Lesser Restoration or a spell along those lines. Radiant: The target is now blinded and deafened. They may repeat the save at the end of each of their turns.
Mythic Attacks: (Used instead of a legendary action)
Ungodly Speed (Costs 3 Actions): Alinara moves with such a speed that time seems to stop. She makes 4 attacks of her choosing in this state.
Description
Alinara is a fierce, taunting foe. Her power of foresight gives her an extremely good advantage on the battlefield, being able to see everything that her combatants want to do and will do. Created as the perfect counter to the heroes of the Twin Lands, her time is finally coming to show the heroes just how scary she is, and how they aren’t the Gods everyone hails them as. Predestination, her trusted weapon, was created by her own hands to perfectly suit her needs, and can be switched between a rigid blade and a sharp, loose whip.
(Note: She does not have a Set HP Value. If she is struck 5 times, she is beaten due to her high AC)
Lair and Lair Actions
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Posted Sep 28, 202331 AC WHAT!!!!!!!!!!!!