Armor Class
17
Natural armour
Hit Points
18
(3d10)
Speed
30 ft.
STR
16
(+3)
DEX
10
(+0)
CON
10
(+0)
INT
5
(-3)
WIS
4
(-3)
CHA
10
(+0)
Skills
Deception +6
Senses
Passive Perception 13
Languages
Only languages it knew in life
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Explosion. As an Action, or when falling to zero hit points, They explode, dealing 1d8 fire-, 1d8 force-, and 2d6 piercing damage to everyone in a 20 feet radius, and 1d6 piercing damage to everyone beyond for an aditional 15 feet. The Boomer does not survive this.
Punch. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) slashing damage.
Description
Usually humanoid, Boomers are a type of undead, their whole body covered in sharp metal scales. They infiltrate populated areas, just to explode min the midst of crowds to cause death and destruction where they go. They don't gain anything from it, and simply follow the orders given to them by their master.
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