Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 2 (1d4) poison damage plus 1 fire damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5-6). The dragon exhales a burst of flame in a 80-foot long, 10 foot wide line. Each creature in that area must make a DC 17 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.
Description
Standard western dragons are neutral aligned dragons that live in just about any environment and come in just about any shade of color. Standard western dragons are often mistaken for their many larger, more evil, and more powerful relatives. They have tiny, translucent webs between their feet, allowing them to swim with ease, though not very fast. Their hooked claws, suction-pad like scales on their palms, and streamlined body allow them to climb, while their surprisingly wide wings allow them to glide while flying. This helps them travel distances that their flying speed wouldn't suggest. Do to their incredible natural diversity, they are often tamed by humanoids for a wild variety of reasons.
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