Armor Class 17 (natural armor)
Hit Points 179 (14d12 + 88)
Speed 40 ft., Burrow 15 ft., Fly 75 ft., Swim 30 ft., Climb 30 ft.
STR
25 (+7)
DEX
11 (+0)
CON
25 (+7)
INT
18 (+4)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws DEX +5, CON +12, CHA +8
Skills Perception +9, Stealth +6
Damage Resistances Fire
Senses Blindsight 30 ft., Darkvision 110 ft., Passive Perception 23
Languages Common, Draconic
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) piercing damage plus 2 (1d4) poison damage plus 2 (1d4) fire damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage.

Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5-6). The dragon exhales a burst of flame in a 100-foot long, 10 foot wide line. Each creature in that area must make a DC 21 Dexterity saving throw, taking 59 (17d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 16 Dexterity saving throw or take 13 (1d12 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

Standard western dragons are neutral aligned dragons that live in just about any environment and come in just about any shade of color. Standard western dragons are often mistaken for their many larger, more evil, and more powerful relatives. They have tiny, translucent webs between their feet, allowing them to swim with ease, though not very fast. Their hooked claws, suction-pad like scales on their palms, and streamlined body allow them to climb, while their surprisingly wide wings allow them to glide while flying. This helps them travel distances that their flying speed wouldn't suggest. Do to their incredible natural diversity, they are often tamed by humanoids for a wild variety of reasons.

Habitat: CoastalDesertForestGrasslandHillMountainSwampUrban

Dragonekillax2

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