Large Giant, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 70 (8d10 + 40)
Speed 20 ft.
STR
18 (+4)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +7, CON +8
Damage Resistances Acid, Bludgeoning
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Giant Brutish
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Keen Smell. The Brute has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The Brute makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Brute mage hand. A spectral, floating hand appears at a point the Brute choose within range. The hand lasts for the duration or until it dismisses it as an action. The hand vanishes if it is ever more than 50 feet away from the Brute or if the Brute cast this spell again.

the Brute can use its action to control the hand. the Brute can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. the Brute can move the hand up to 40 feet each time it uses it.

The hand can't attack, activate magic items, or carry more than 70 pounds.

Description

tall ugly humanoids with a rock exoskeletons, that eat the flesh of any race for sport

Habitat: ForestHillMountainSwamp

4028195

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