Medium Or Small Beast (Demon), Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 9 (2d4)
Speed 40 ft., Climb 30 ft.
STR
3 (-4)
DEX
16 (+3)
CON
11 (+0)
INT
4 (-3)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws DEX +5, CHA +4
Skills Perception +3, Stealth +4
Damage Vulnerabilities Bludgeoning
Damage Resistances Cold, Slashing
Condition Immunities Prone
Senses Blindsight 60 ft., Tremorsense 60 ft., Passive Perception 15
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Caowl has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Beak. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2 piercing damage.

Bonus Actions

Beak Beastie. As a bonus action the Caowl may perform a Dexterity (Acrobatics) to steal, pickpocket or quickly nab a tiny item from a creature within 5ft.

Reactions

Looks Cute Enough To Touch... Once per combat, as a reaction, utilizes their large eyes to persuade their attacker to immediately stop the attack action with a  Charisma (Persuasion) check. The attacker must make a higher Insight roll to determine that in fact the Caowl is a dangerous creature.   

Description

Looking like a cross between an owlbear and a common house cat, the Caowl is one of the best hunters of the small beasts that run through the wild grasslands. Needing to eat almost it's full body weight to survive, the Caowl only thinks about food and how to find it.

The Caowl has large yellow and slitted eyes that grant it blindsight and tremorsense out to a range of 60 feet

While hard to train, some dedicated adventurers have found and trained Caowls in hope they grow larger and stronger as companions; however, it appears that Caowls rarely grow past three feet in length from beak to snub.

Habitat: Grassland

HatisBig95

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