Medium Humanoid, Typically Lawful Neutral
Armor Class 18 Plate
Hit Points 17 (5d10 + 4)
Speed 60 ft., Walk 30 ft., Climb 30 ft., Swim 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +5, DEX +5, CON +6
Senses Darkvision Has to be wear their helmet, Passive Perception 16
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

 DC15A1 Blaster Rilfe. RangedWeapon Attack: +4 to hit, range 10/6000 ft. Hit: 1d10 + 8 radiant damage.

DC15A1 Blaster Carbine . RangedWeapon Attack: +4 to hit, range 5/3000 ft. Hit:  1d8 + 6 radiant damage.

DC15LE1 Blaster Rilfe. RangedWeapon Attack: +3 to hit, range 10/6000 ft, Burst Fire (3)., 4 target. Hit: 2d8 +  radiant damage. 

DC16C1. RangedWeapon Attack: +6 to hit, range 7/4000 ft, Burst Fire (12). 8 target. Hit:  12d6 + 6 radiant damage.

DC15L1 Blaster Rifle. RangedWeapon Attack: +15 to hit, range 15/900000ft. Hit: 2d10 + 5 radiant damage.

DC15s1 Sidearm. RangedWeapon Attack: +2 to hit, range 5/500 ft. Hit: 4d4 + 2 radiant damage.

Z-6a rotary cannon. RangedWeapon Attack: +8 to hit, range 15/500000 ft, Burst Fire (20) ., 6 target. Hit: 6d12 + 8 radiant damage.

BT X-42a flamethrower. RangedWeapon Attack: +6 to hit, range 20/7500 ft. Hit: d + 6 fire damage.

Special. You can make a normal single-target attack with a flamethrower, or you can spray everything in a 5-foot-wide, 75-foot long line by dispensing the flamethrower's entire payload of 10 shots. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the flamethrower's normal damage.

RPS-6a rocket launcher. RangedWeapon Attack: +12 to hit, range 80/12000 ft. Hit: 5d6 + 4 piercing damage.

This is a rocket-propelled high-explosive grenade launcher. It can be fired at a point within range. You do not make an attack roll: each creature within 10 feet of the impact point must make a Dexterity saving throw, taking 5d6 piercing damage on a failed save, or half as much on a successful one. At normal range, the DC is 15; at long range the DC is 10.

Bonus Actions

Incendiary under barrel grenade launcher. RangedWeapon Attack: +3 to hit, range 60/1000. Each creature within 20 feet of an exploding incendiary grenade must make a DC 15 Dexterity saving throw or take 5d6 fire damage and begins burning. On a successful save, a creature takes half damage and doesn't begin burning. A thrown incendiary grenade sheds bright light for 40 ft., and dim light for another 40 ft. for 1 minute.

Grenade, Fragmentation. 

As an action, a character can throw a grenade at a point up to 60 feet away. With a grenade launcher, the character can propel the grenade up to 120 feet away.

Each creature within 20 feet of an exploding fragmentation grenade must make a DC 15 Dexterity saving throw, taking 5d6 piercing damage on a failed save, or half as much damage on a successful one.

EMP Grenade. 

EMP grenades release an electromagnetic pulse that, while harmless to living things, wreaks havoc upon electronics.

As an action, you can throw an EMP grenade at a point up to 60 feet away. Creatures whose bodies incorporate electronic circuitry, such as androids and robots, within 20 feet of an exploding EMP grenade must make a DC 15 Dexterity saving throw or take 10d6 lightning damage and be stunned until the end of its next turn. On a successful save, a creature takes half damage and isn't stunned. Electronic objects within the blast, such as alarms and computers, are fried instantly unless they are properly shielded against EMP effects.

Description

Clone troopers, also known as New Republic troopers and nicknamed the "Boys in White," or "Regs" were highly trained soldiers in the Grand Army of the New Republic. Representing the future of galactic warfare, the new clones were designed to be far superior to the older clones of the Grand Army of the Republic. During the last years of the Cold war, clones formed the backbone of the Republic Military that waged war against the First Order and Imperial Remnant.

Note: Most choose weapons before deployment.

Monster Tags: Human

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

DOOM374

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