Large Monstrosity, Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 209 (22d10 + 88)
Speed 40 ft.
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws STR +9, CON +8
Skills Athletics +9, Perception +7, Survival +7
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Passive Perception 17
Languages Common, Minotaur, Sylvan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Charge. If Bazidon moves at least 10 feet straight towards a target and then hits it with his Gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Labyrinthine Recall. Bazidon can perfectly recall any path he has traveled.

Reckless. At the start of his turn, Bazidon can gain advantage on all melee weapon attack rolls he makes during that turn, but attack rolls against him have advantage until the start of his next turn.

Actions

Multiattack. Bazidon makes one Gore attack and two Greataxe attacks.

Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Greataxe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) slashing damage.

Reactions

Crushing Rebuke. Immediately after Bazidon takes damage from a creature within 5 feet of him, he can make a Greataxe attack with advantage against that creature.

Description

White fur with a silver tuff of hair on the top of his head, as well as a tuff under his chin. Several piercings in his left ear and a ring in his nose, his right ear is missing. Two massive horns that are scarred and dented, he wears a kilt with an armor plating over his low abdomen.

Previous Versions

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1/26/2023 12:09:45 PM
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