Huge Giant, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 175 (15d12 + 40)
Speed 40 ft.
STR
24 (+7)
DEX
8 (-1)
CON
22 (+6)
INT
5 (-3)
WIS
9 (-1)
CHA
6 (-2)
Skills Perception +2
Senses Passive Perception 12
Languages Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Chardalyn Rage. The necrotic energy flowing through the Giant can send it into an uncontrollable frenzy. On each of the giant's turns, it rolls a CON save DC 16. On a fail, the Giant attacks the nearest target (friend or foe) with advantage and deals an additional 25 necrotic damage on hit. He remains in the rage until a successful hit. On successful save, it can act normally.

Actions

Multiattack. The giant makes two greatclub attacks

Chardalyn Greatclub. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) necrotic damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.

Description

Hill giants are selfish, dimwitted brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.

Habitat: ArcticHill

Croosbones

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