Chardalyn Rage. The necrotic energy flowing through the Giant can send it into an uncontrollable frenzy. On each of the giant's turns, it rolls a CON save DC 16. On a fail, the Giant attacks the nearest target (friend or foe) with advantage and deals an additional 25 necrotic damage on hit. He remains in the rage until a successful hit. On successful save, it can act normally.
Multiattack. The giant makes two greatclub attacks
Chardalyn Greatclub. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) necrotic damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.
Description
Hill giants are selfish, dimwitted brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.
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