Incorporeal Movement. The spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Spirit of the Forest. The spirit can touch a willing target and show them a vision 2 minutes into the future as long as the target is in the forest. This also allows them to communicate telepathically with the target for 2 minutes.
Undead Nature. An undead spirit doesn't require air, food, drink, or sleep.
Fade (Recharges after a Short or Long Rest). The spirit turns invisible for 1 minute or until it takes or deals damage.
Spirit's Guidance. The spirit touches a willing creature and grants it advantage on the next saving throw or attack roll it makes within the next 7 days.
Chilling Grasp. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (2d4) cold damage and the target must succeed on a DC 12 Constitution saving throw or have its speed reduced by 10 feet until the end of its next turn.
Incorporeal Form (Recharges after a Short or Long Rest). When the spirit takes damage, it turns invisible and magically teleports to an unoccupied space it can see within 30 feet of it.
Description
Similar to most undead spirits, the basic spirit of the Twilight Forest (generally the past form of a dead Twilight Elf), wanders aimlessly about the forest. These creatures rarely fight unless provoked, and are found in bigger numbers near burial grounds.
Previous Versions
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1/27/2023 10:00:21 AM
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1
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Coming Soon
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