Tiny Swarm of Huge dragons, Neutral
Armor Class 6 Natural
Hit Points 15 (1d20 + 5)
Speed 10 ft., Fly 30 ft.
STR
6 (-2)
DEX
10 (+0)
CON
10 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
9 (-1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 60ft, Passive Perception 15
Languages -
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

-Fiery Death and Rebirth. If the phoenix dies, it explodes. Each creature 10-foot-radius sphere centered on the phoenix must make a DC 8 Dexterity saving throw, taking 5 (1d10) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried. The explosion destroys the phoenix’s body and leaves behind an egg-shaped cinder, which we ighs 5 pounds. The cinder deals 3 (1d6) fire damage to any creature that touches it, though no more than once per round.The cinder is immune to all damage, and after 1d6 days, it hatches a new phoenix.

-Flyby: The phoenix doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

-Burn: With a touch, the phoenix can also ignite flammable objects that aren’t being worn or carried (no action required).

 

Actions

Multiattack: The phoenix makes one Beak attack and one Fiery Talons attack.

-Beak: Melee Weapon Attack: + 5 to hit, reach 5 ft., one target. Hit: 6 (1d4 +4 ) piercing damage

-Fiery Talons: Melee Weapon Attack: + 5 to hit, reach 5 ft., one target. Hit: 17 (1d6 + 4) fire damage.

-Fire Form: The phoenix can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the phoenix can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage.

Monster Tags: pet

Habitat: HillMountain

Lamibri

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