-Fiery Death and Rebirth. If the phoenix dies, it explodes. Each creature 10-foot-radius sphere centered on the phoenix must make a DC 8 Dexterity saving throw, taking 5 (1d10) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried. The explosion destroys the phoenix’s body and leaves behind an egg-shaped cinder, which we ighs 5 pounds. The cinder deals 3 (1d6) fire damage to any creature that touches it, though no more than once per round.The cinder is immune to all damage, and after 1d6 days, it hatches a new phoenix.
-Flyby: The phoenix doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
-Burn: With a touch, the phoenix can also ignite flammable objects that aren’t being worn or carried (no action required).
Multiattack: The phoenix makes one Beak attack and one Fiery Talons attack.
-Beak: Melee Weapon Attack: + 5 to hit, reach 5 ft., one target. Hit: 6 (1d4 +4 ) piercing damage
-Fiery Talons: Melee Weapon Attack: + 5 to hit, reach 5 ft., one target. Hit: 17 (1d6 + 4) fire damage.
-Fire Form: The phoenix can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the phoenix can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage.
Comments