Large Beast, Any Chaotic Alignment
Armor Class 14 Natural armor
Hit Points 68 (8d10 + 24)
Speed 60 ft.
STR
14 (+2)
DEX
16 (+3)
CON
17 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws CON +5, WIS +3
Damage Vulnerabilities Cold, Fire, Lightning
Damage Immunities Acid, Necrotic, Poison
Condition Immunities Blinded, Paralyzed, Poisoned
Senses Passive Perception 14
Languages Twilight
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 Spellbound. Due to the magical nature of the Shadowmare, it automatically has advantage against any magical attacks directed at it.

Twilight Touched. This beast is rarely found outside the Twilight Forest, and, if outside of it, may take 2 actions to teleport itself back into the Twilight Forest, ending the encounter.

Toxic. The beast is toxic to touch, and does 1d4 poison damage per minute of contact to any target that isn't an ally. This trait also gives the beast immunity to all poisons. This trait also gives the beast's rider an immunity to poisons.

Blind. This creature is blind, and that means it cannot be blinded by a skill or spell and being blind does not give it disadvantage. However, being naturally blind means this creature's other senses are especially heightened.

Actions

Toxic Fog. (Recharge 2) The Shadowmare can expell it's toxic aura in a thick, rolling fog. This fog spreads outwards slowly up to 60ft around the creature and damages anyone in it. Dissapates after 3 turns. Every target in the mist is blinded for the 3 turns, and the fog is a Magical Area Attack: +5 to hit, 60ft circular area from self, multiple targets, Hit: 10 (2d6 +3) Poison damage per turn for each turn target fails a 13 Constitution save. The target takes half damage on a successful save.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) poison damage.

Twilight Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Twilight Forest from the Material Plane, or vice versa.

Reactions

Toxic Body. If struck in combat with bare hands or touched with bare flesh, target takes 1d4 poison damage from the Shadowmare.

Description

This shadowy, poison dipped horse-like figure is the thing of nightmares. Born in the deepest dredges of the Twilight Forest and rarely straying from there, this horse is a hard spot, and an even harder fight. The shadowmane is toxic by nature, and has varying ways to poison it's targets. It avoids wanderers, but if you encroach on it's territory it will attack with aggression hardly matched.

Monster Tags: Misc Creature

Habitat: Forest

Mur89

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