Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): minor illusion, light, mage hand, prestidigitation
1st level (4 slots): detect magic, color spray, illusory script, silent image
2nd level (3 slots): arcanist's magic aura, magic mouth
3rd level (3 slots): counterspell, major image, phantom steed
4th level (3 slots): greater invisibility, hallucinatory terrain
5th level (1 slot): mislead
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Arcanists are licensed wizards trained by one of the three arcane colleges found throughout Everfear, located in Harrow, Siag, and Fallraven. These wizards are held to strict standards of licensing and guidelines for the practice of magic. Spells and the usage of arcane items are heavily regulated and the use of magic outside these guidelines swiftly results in the suspension of their license, prohibiting them from any legal use of magic until reinstated.
Arcanists of Illusion are experts in magic which clouds or warps perception. Due to the deceptive nature of illusion magic, these mages are the most closely monitored and typically deployed to conceal state secrets.
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