Armor Class
17
(natural armor)
Hit Points
115
(11d12 + 44)
Speed
25 ft.
STR
18
(+4)
DEX
14
(+2)
CON
18
(+4)
INT
8
(-1)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +7, CON +7
Damage Immunities
Poison
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Charge: If the big daddy moves at least 15 feet straight towards a target and then hits it with its drill on the same turn, the target takes an extra 14 (4d6) slashing damage. If the target is a creature, it must succeed on a DC13 Strength saving throws or be knocked prone.
Actions
Multiattack. The Big Daddy makes two melee attacks.
Aggressive: As a bonus action, the big daddy can move up to its movement speed towards a hostile target that it can see.
Drill Attack: Mele Weapon Attack: +7 to hit, reach 5ft. one target. Hit: 15 (1d12+4+1d8) piercing damage.
Battle Cry (1/Day): Every creature that is within 30 feet of it, can hear it, must make a DC15 Wisdom saving throw or be freighted
Comments