Armor Class
14
(natural armor)
Hit Points
58
(9d8 + 18)
Speed
50 ft.
STR
18
(+4)
DEX
15
(+2)
CON
15
(+2)
INT
5
(-3)
WIS
12
(+1)
CHA
8
(-1)
Skills
Perception +3, Stealth +5
Senses
Passive Perception 14
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The werewolf makes two attacks, one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
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