Medium Beast, Neutral
Armor Class 14 Natural armor
Hit Points 90 (10d8 + 40)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
18 (+4)
INT
4 (-3)
WIS
9 (-1)
CHA
6 (-2)
Saving Throws DEX +5
Damage Resistances Lightning
Senses Darkvision 60, Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Unusual Nature. The Culguin doesn’t require air.

Keen Sight. The Culguin has advantage on Wisdom (percussion) checks that rely on sight.

Pounce. If The Culguin moves at least 20 feet straight toward a creature and then hits it with a Bite attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Multiattack.The Culguin Makes two attacks one with its bite and one with its claws.

Bite Attack. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 13 (2d8 + 3) piercing  damage and 3 (1d6) lightning damage.

Claw Attack. Melee Weapon Attack: +6 to hit, reach 5ft. Hit: 8 (1d8 + 3) slashing damage and 3 (1d6) lightning damage.

Lightning Bolt Attack. RangedWeapon Attack: +5 to hit, range 30 ft. Hit: 12 (2d10) lightning damage.

Reactions

Lightning reflex. When hit the Culguin give of a spark and shoots a lightning bolt. Each creature with in 5 feet must make a DC 14 dexterity saving throw or take 15 (3d8) lightning damage. The Culguin has to make a lightning bolt attack on a hit it teleports next to the target.

Description

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coldmadness

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