Medium Aberration, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 21 (6d6 + 20)
Speed
STR
7 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
9 (-1)
WIS
12 (+1)
CHA
7 (-2)
Senses Blindsight, Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amorphous: The Bacteria Monster can move through small spaces and cracks, making it difficult to contain. 

Disease Spreader: Any creature that comes into contact with the Bacterial Horror must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. Additionally, the creature must make a DC 12 Constitution saving throw at the end of each long rest, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. This effect lasts for 24 hours or until the creature receives a lesser restoration spell or similar magic.

Actions

Actions:

Multiattack: The Bacteria Monster makes two slam attacks. 

Slam: +5 to hit, 2d8+2 bludgeoning damage.

Action Ranged Attack. Corrosive Vomit (Recharge 5-6): The Bacteria Monster vomits a corrosive substance in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one

Legendary Actions

.

Description

Appearance: The Bacteria Monster appears as a humanoid figure made entirely out of a black, gooey substance. Its body is elongated and seems to be constantly in motion, as if it were made of a viscous fluid. Its limbs are elongated, its torso looks like jumble of tangled wires, and  the arms end in sharp claws.

H1VE_M1NDz

Comments

Posts Quoted:
Reply
Clear All Quotes