Medium Humanoid (Any Race), Typically Neutral Evil
Armor Class 22 (Half Plate +1, shield +1)
Hit Points 92 (8d8 + 56)
Speed 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +5, DEX +5, INT +2
Senses Passive Perception 18
Languages Common, Thieves' Cant, and any one additional language (usually their own racial language, or the most common racial language in the region)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sneak Attack. Once on each of its turns, when the brigand makes an attack with advantage, it deals an additional Damage: 14 (4d6) precision damage.

Cunning Action. The Brigand may take the Dash, Disengage, or Hide action as a bonus action during combat.

Tough as Nails. The Brigand gains 3 additional maximum hit points per hit die they possess.

Medium Armor Master. The Brigand Enforcer suffers no stealth disadvantage from medium armor, and has a maximum dexterity modifier to AC of 3 while wearing medium armor.

Actions

Multiattack. The Brigand makes 2 attacks, either any combination of two melee attacks with their warhammer and shield bash, or two shots with their light crossbow.

Warhammer +1. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) bludgeoning damage, or 10 (1d10 + 4) bludgeoning damage if used with two hands to make a melee attack.

Shield Bash, +1. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Light Crossbow, +1. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 4) piercing damage.

Bonus Actions

Shield Shove. Any time the Brigand successfully hits with their shield bash, they may use a bonus action to make an opposed Strength Check against a large or smaller creature. If the brigand succeeds this check, the target is shoved back 5 feet. If the Brigand succeeds this check by 5 or more, the target is pushed back 10 feet. If the Brigand succeeds by 10 or more, the target is pushed 10 feet and knocked prone.

Driving Force. Any time the Brigand deals bludgeoning damage to a large or smaller creature, they may use their bonus action to impose a DC 14 Strength Saving throw on their target. If the target fails, they are knocked back 5 feet and prone. If they succeed, they are only knocked back 5 feet.

Reactions

Uncanny Dodge. Any time an attacker that the Brigand can see hits them with an attack, they can use their reaction to halve the attack’s damage against them.

Description

Brigands are tough, unsavory individuals. Rough and tumble is a way of life for them, and their mixture of stealth and direct combat ability make them particularly formidable. They tend to serve as tougher bandits, enforcers for criminal operations, bodyguards to less savory nobility or merchants, or as sellswords. They value money and their life above all other things, and will always try to make it out of a fight with both if possible.

Brigand Enforcers are particularly tough, donning heavier armor and able to shrug off blows with ease. This doesn't make them any less stealthy, however, as they have well trained how to keep silent in bulkier and more cumbersome gear.

Monster Tags: NPChumanoid

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Scaarion

Comments

Posts Quoted:
Reply
Clear All Quotes