Medium Humanoid (Any Race), Typically Neutral Evil
Armor Class 21 (Splint +1, shield +1)
Hit Points 68 (8d8 + 32)
Speed 30 ft.
STR
16 (+3)
DEX
18 (+4)
CON
15 (+2)
INT
12 (+1)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws STR +5, DEX +6, INT +3
Senses Passive Perception 18
Languages Common, Thieves' Cant, and any one additional language (usually their own racial language, or the most common racial language in the region)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sneak Attack. Once on each of its turns, when the brigand makes an attack with advantage, it deals an additional Damage: 14 (4d6) precision damage.

Cunning Action. The Brigand may take the Dash, Disengage, or Hide action as a bonus action during combat.

Sharpshooter. The Brigand Sniper does not suffer disadvantage on ranged attacks made at long range. Additionally, once on each of their turns, the Brigand Sniper may take a -5 penalty to their attack roll with a ranged weapon attack. If this attack hits, it deals 10 additional damage.

Tough. The Brigand gains 2 additional maximum hit points per hit die they possess.

Medium Armor Master. The Brigand Sniper does not suffer disadvantage on Stealth from wearing heavy armor, and has a maximum Dexterity modifier to AC of 3.

Actions

Multiattack. The Brigand makes 2 attacks, either any combination of two melee attacks with their longsword and shield bash, or two shots with their heavy crossbow.

Longsword +1. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) slashing damage, or 10 (1d10 + 4) slashing damage if used with two hands to make a melee attack.

Shield Bash +1. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Heavy Crossbow +1. Ranged Weapon Attack: +8 to hit, range 100/400 ft., one target. Hit: 11 (1d10 + 5) piercing damage.

Bonus Actions

Shield Shove. Any time the Brigand successfully hits with their shield bash, they may use a bonus action to make an opposed Strength Check against a large or smaller creature. If the brigand succeeds this check, the target is shoved back 5 feet. If the Brigand succeeds this check by 5 or more, the target is pushed back 10 feet. If the Brigand succeeds by 10 or more, the target is pushed 10 feet and knocked prone.

Reactions

Uncanny Dodge. Any time an attacker that the Brigand can see hits them with an attack, they can use their reaction to halve the attack’s damage against them.

Description

Brigands are tough, unsavory individuals. Rough and tumble is a way of life for them, and their mixture of stealth and direct combat ability make them particularly formidable. They tend to serve as tougher bandits, enforcers for criminal operations, bodyguards to less savory nobility or merchants, or as sellswords. They value money and their life above all other things, and will always try to make it out of a fight with both if possible.

Brigand Snipers are advanced sharpshooters who have trained long and hard to be very capable ranged combatants, and also armored melee fighters. Relying on stealth to deliver devastating shots at long range against particularly dangerous enemies, they often wait in the back for a fight to start, then put down the most dangerous foes at their earlies opportunity.

Monster Tags: NPChumanoid

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Scaarion

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