Small Fiend (Demon), Chaotic Evil
Armor Class 11 (natural armor)
Hit Points 18 (4d6 + 4)
Speed 60 ft., Walk 10 ft.
STR
11 (+0)
DEX
11 (+0)
CON
12 (+1)
INT
5 (-3)
WIS
8 (-1)
CHA
3 (-4)
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Abyssal, Telepathy 60 ft.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Sense. The Blood Raven has advantage on wisdom (perception) checks that require sight.

Actions

Multiattack. The blood raven makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6)  piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Wounding Strike(1/day). Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) slashing damage. The creature must also make a DC 11 Constitution saving throw or take an additional 3 (1d4 + 1) necrotic damage on the start of it's turn for one minute. The creature can repeat the saving throw on the end of it's turn, preventing any further damage.

Description

Blood ravens are large flesh colored demonic birds with 10 eyes and are the scavengers of the abyss. Often swarming in packs, Blood Ravens strike at invaders to the Abyss with lethal desire, though they often strike at demons with the same ferocity.

Monster Tags: Demon

ThickGatorade

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