Huge Construct (Chromatic), Chaotic Neutral
Armor Class 25 Natural Armour
Hit Points 1000 (20d12)
Speed 50 ft.
STR
30 (+10)
DEX
30 (+10)
CON
20 (+5)
INT
25 (+7)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws DEX +16, INT +13
Skills Perception +15, Performance +30, Sleight of Hand +20
Damage Immunities Necrotic, Poison, Radiant
Condition Immunities Paralyzed, Petrified, Stunned
Senses Truesight, Passive Perception 15
Languages All
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Clockwork: The beast moves fast enough to appear like a blur and gives disadvantage to all who fail a perception check whenever it moves. Save DC is 20. 

Spellcasting. Chronos Mechanus is a 10th level spellcaster. Its spellcasting ability is intelligence (spell save DC 21 +13 to hit with spell attacks). It has following spells prepared:
Cantrips (at will): Time Stop, Blink

Actions

Melee Attack: Melee Weapon Attack: +16 to hit, reach 20ft., 1 target. Hit: 5d12+10 radiant damage. 

Ranged Attack: Ranged Weapon Attack: +16 to hit, range 300/900 ft., all targets in 15 ft radius of impact point. Hit: 3d12+10 radiant damage.

Multiattack: Chronos Mechanus gets 2 attacks per turn.

Mechanical Grasp: Grabs any target within 20ft of him and gives them the Grappled and Restrained condition. The target takes 1d12 of damage for every round it spends in the grasp and requires a STR Save DC of 25. They can also roll Acrobatics with a DC of 25 to escape. This can be done on the targets turn if it wants.

Reactions

Reverse Time: If attacked, roll a d20, on a 15 or above anything done during that turn will be reset, the player takes that turn again rerolling anything they do. (Recharge: roll a d6 at the beginning of its turn and on a 5-6 it can do it again)

Legendary Actions

Time Freeze(2/day): Chronos Mechanus freezes time for everything within 100ft of him for 3 turns. During this it can do whatever it wants while following the action rules.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The god of machinery, Mechanus was beaten by TL-735 “Watch” and now serves him as a time lord and machine god.

A sphere inside his chest glows yellow through the armour. If it is attacked there it takes 3d12 Damage and cannot use its time-bending abilities on that turn. However it is guarded by revolving discs and if something tries to attack it. Gains a +10 to AC for that attack.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/28/2023 6:07:02 PM
7
1
5E
Coming Soon
1/28/2023 6:11:48 PM
5
1
--
Coming Soon
1/28/2023 6:14:11 PM
1
1
--
Coming Soon
1/28/2023 6:15:47 PM
2
1
--
Coming Soon
Therapeutic

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