Tiny Elemental, Any Non-Lawful Alignment
Armor Class 12 Natural Armor
Hit Points 9 (2d6)
Speed 10 ft.
STR
6 (-2)
DEX
15 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws DEX +4, CHA +5
Skills Perception +3, Persuasion +7
Damage Resistances Thunder
Damage Immunities Lightning
Condition Immunities Charmed, Paralyzed
Senses Blindsight 10ft, Darkvision 60ft, Passive Perception 10
Languages Common and Primordial but can't speak it.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Magic Resistance.  Noble Phoenix has advantage on saving throws against Spells and other magical effects.

Spark of Lightning.  When the Noble Phoenix is hit by a melee attack, the target must make a Dexterity saving throw (DC 14), taking 2d10 lightning damage on a failed save or half on a success.

Magic Weapons.  Noble Phoenix's melee attacks are magical.

Actions

Emboldening Shroud. Noble Phoenix can shroud a willing creature with a magical aura.  The creature can add a d4 to an attack or saving throw, once per turn while shrouded in this aura.  Noble Phoenix cannot take any action while shrouding, and must stay within 5ft of the creature or the effect ends.  Noble Phoenix regains the ability to do this feature after a short or long rest.  Unless otherwise specified, Noble Phoenix will always try to shroud its bonded creature as it's first action in combat.

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1 [slashing] plus (1d6) [lightning] damage. 

Lightning Burst. Ranged Spell Attack: +5 to hit, range 20ft., 1 target. Hit: 4 (1d8) [lightning] damage.

Description

The Noble Phoenix, when hatched, resembles a small blue duckling with a dark green bill, and webbed padded feet.

Habitat: ArcticMountain

DracoSiegfried

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