Armor Class
15
(natural armor)
Hit Points
45
(6d8 + 18)
Speed
20 ft.
STR
15
(+2)
DEX
6
(-2)
CON
16
(+3)
INT
5
(-3)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
WIS +1
Damage Resistances
Radiant
Damage Immunities
Poison
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Darkvision 60ft., Passive Perception 9
Languages
The zombie retains its knowledge of common and sylvan, but cannot speak.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Hide in Plain Sight. The alseid has advantage on Dexterity (Stealth) checks made to hide while it is in grassland.
Magic Resistance. The alseid has advantage on saving throws against spells and other magical effects.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The alseid makes two radiant slam attacks.
Radiant Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage plus 14 (4d6) radiant damage.
Comments