Medium Undead, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 20 ft.
STR
15 (+2)
DEX
6 (-2)
CON
16 (+3)
INT
5 (-3)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws WIS +1
Damage Resistances Radiant
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60ft., Passive Perception 9
Languages The zombie retains its knowledge of common and sylvan, but cannot speak.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Hide in Plain Sight. The alseid has advantage on Dexterity (Stealth) checks made to hide while it is in grassland.

Magic Resistance. The alseid has advantage on saving throws against spells and other magical effects.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The alseid makes two radiant slam attacks.

Radiant Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage plus 14 (4d6) radiant damage.

KindaQueerDM

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