Antimagic Susceptibility. The rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Damage Transfer. While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.
False Appearance. While the rug remains motionless, it is indistinguishable from a normal rug.
Genetic Makeup. Depending on what type of animal the rug is made of, determines the rug's AC. The base AC is 12. look at the following for AC variation.
Creature the rug is made of CR --> Bonus AC and bonus health.
CR 5 --> +2 AC, +10 HP
CR 10 --> +4 AC, +15 HP
CR 15 --> +6 AC, +20 HP
CR 20+ --> +8 AC, +30HP
Multiattack. The Creature Rug can make one smother attempt, and one other attack per action. (can only attack grappled creature, if grappling)
Smother. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.
Bite (if applicable). Melee Weapon Attack: +5 to hit. Hit: 1d8+3 piercing damage
Claw (if applicable). Melee Weapon Attack: +5 to hit. Hit: 2d4+3 slashing damage
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