Medium Monstrosity, Typically Chaotic Evil
Armor Class 12 natural armor,
Hit Points 5 (12d4)
Speed 25 ft.
STR
4 (-3)
DEX
3 (-4)
CON
1 (-5)
INT
2 (-4)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 1
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Punch:The unwilling tries to punch. If hit you take 3d4 damage.

Description

Unwillings are humanoids  often reserved as demon zombies. They only seak to kill humanoids. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

edmund039

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