Armor Class
12
natural armor,
Hit Points
5
(12d4)
Speed
25 ft.
STR
4
(-3)
DEX
3
(-4)
CON
1
(-5)
INT
2
(-4)
WIS
1
(-5)
CHA
1
(-5)
Senses
Passive Perception 1
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Punch:The unwilling tries to punch. If hit you take 3d4 damage.
Description
Unwillings are humanoids often reserved as demon zombies. They only seak to kill humanoids.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments