Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 30 ft.
STR
18 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
7 (-2)
WIS
10 (+0)
CHA
3 (-4)
Damage Resistances Fire
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages Understands commands given in any language but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Bound. The Palace Guardian Construct is bound to a platform in a hibernation mode until activated at which point it stands up and begins fighting. The king or another high ranking individual can activate the CPG by a command spell and then when an enemy comes within 25 feet, the CPG becomes active and attacks the intruder. 

Regeneration. The CPG regains 10 hit points at the start of its turn if it has at least 1 hit point.

Spells. The CPG can cast hold person 1/day. They can also cast Grease and Water Breathing 1/day

Actions

Multiattack. The guardian makes two melee attacks.

Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Shield. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 bludgeoning damage an the creature must succeed a DC 12 strength saving through or be knocked prone.  

Reactions

Shield.  the CPG can use it reaction to raise its AC by 2 

Habitat: Urban

Benoni22

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