Bound. The Palace Guardian Construct is bound to a platform in a hibernation mode until activated at which point it stands up and begins fighting. The king or another high ranking individual can activate the CPG by a command spell and then when an enemy comes within 25 feet, the CPG becomes active and attacks the intruder.
Regeneration. The CPG regains 10 hit points at the start of its turn if it has at least 1 hit point.
Spells. The CPG can cast hold person 1/day. They can also cast Grease and Water Breathing 1/day
Multiattack. The guardian makes two melee attacks.
Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Shield. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 bludgeoning damage an the creature must succeed a DC 12 strength saving through or be knocked prone.
Shield. the CPG can use it reaction to raise its AC by 2
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