Medium Construct, Unaligned
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
17 (+3)
INT
2 (-4)
WIS
13 (+1)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision, Passive Perception 10
Languages All Understands the languages you know, but can’t speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Crystallized Ego. The astral construct gains a bonus to its attack rolls and saving throws equal to your proficiency bonus. The damage of its Astral Slam attack also increases by the same amount.

HP=3+your int mod + 3 x your level

AC= 13 + PB

 

Actions

 

Astral Slam. Melee Weapon Attack: +2 to hit, reach 5 ft.,  1 target. Hit: 3 (1d6) force damage. 

Release Emotion(1/Augmentation). One creature within 5 feet of the astral construct is affected as if you had targeted it with a Psionic Augmentation effect. The Psionic Augmentation effect must match the one you used when creating the construct or when recharging this ability. Once an emotion is released from the construct, it cannot be used again unless recharged by your Psionic Augmentation.

 

Simulacrum Casting(15th level). The astral construct casts one artificer spell that you have prepared, using your Crystal Simulacrum feature.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Odd_The_Owl

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