Large Undead, Neutral Evil
Armor Class 7
Hit Points 300 (24d12 + 144)
Speed 30 ft., (hover)
STR
19 (+4)
DEX
5 (-3)
CON
22 (+6)
INT
25 (+7)
WIS
19 (+4)
CHA
20 (+5)
Saving Throws CON +11, WIS +9
Damage Immunities Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight 120 ft., Truesight 120 ft., Passive Perception 14
Languages Understands Celestial but utters only obscene nonsense
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Aura of Unmaking. Creatures within 30 ft. of the atropal make death saving throws at disadvantage. A creature in the area with expended hit dice that rolls a 1 on a death saving throw fades out of existance and cannot be returned to life by any means other than a Wish spell.

Quelling Aura. The area in a 1 mile radius around the atropal is warded from the influence of the divine. Deities cannot sense or communicate with creatures in the area, divine enterventions in the area fail except on a roll of 00 an cleric and paladin spell slots count as one level lower in the area.

Limited Magic Immunity. The atropal can't be affected or detected by spells of 1st level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical affects.

Anti-Life Nature. If the atropal would receive magical healing, it instead must succeed a Constitution saving throw against the spellcaster's save DC or take an equal amount of radiant damage. If the atropal takes any radiant damage, attacsk made against the atropal have advantage until the beginning of its next turn.

Actions

Multiattack. The atropal makes two attacks with its life suppressing touch.

Life suppressing Touch. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 26 (4d10 + 4) necrotic damage and the target must succeed on a DC 18 Constitution saving throw or have its hit point maximum reduced to its current hit points until it completes a short or long rest.

Wretched Squall. Each living creature within 60 ft. of the atropal must succeed on a DC 18 Constitution saving throw or tak 14 (4d6) thunder damage and be deafened until the end of its next turn.

A creature that fails by 5 or more is addinionally unable to perform the verbal components of spelles until the end of its next turn.

Necrotizing Beam (Recharge 5-6). Each creature in a 90 ft. long, 10 ft. wide line from the atropal must succeed on a DC 18 Constitution saving throw or tak 55 (10d10) necrotic damage, or half as much on a success.

A creature that fails by 5 or more loses 1d10 unexpended hit dice, then drops to 0 hit points if it has no unexpended hit dice remaining.

Legendary Actions

The atropal can take 3 legendary actions, choosing from the options below.

Shroud of Death. One creature the atropal can see within 60 ft. must succeed on a DC 18 Charisma saving throw or be cursed for the next minute. Whenever the cursed creature takes damage, it takes an additional 5 (1d10) necrotic damage. This curse ends early if the target receives magical healing.

The Dead yet Live. One undead creature within 30 ft. that was destroyed since the end of the atropal's last turn returns to undeath with 22 (4d10) hit points.

Atropos Burst. The atropal releases a burst of negative energy centered on a dead or unconscious creature within 60 ft. Each living creature within 15 ft. of the target must succeed on a DC 18 Constitution saving throw or tak 11 (2d10) necrotic damage, or half as much on a success.

Description

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Harrienak

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