Huge Undead, Neutral Evil
Armor Class 15 Natural Armor
Hit Points 560 (32d20 + 224)
Speed 50 ft., (hover)
STR
21 (+5)
DEX
9 (-1)
CON
25 (+7)
INT
25 (+7)
WIS
19 (+4)
CHA
24 (+7)
Saving Throws STR +12, CON +14, WIS +11, CHA +14
Damage Resistances All
Damage Immunities Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 120 ft., Truesight 120 ft., Passive Perception 14
Languages Celestial, Common, Godstongue
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Aura of Unmaking. Creatures within 30 ft. of the atropal make death saving throws at disadvantage. A creature in the area with expended hit dice that rolls a 1 on a death saving throw fades out of existance and cannot be returned to life by any means other than a Wish spell.

Quelling Aura. The area in a 1 mile radius around the atropal is warded from the influence of the divine. Deities cannot sense or communicate with creatures in the area, divine enterventions in the area fail except on a roll of 00 an cleric and paladin spell slots count as one level lower in the area.

Limited Magic Immunity. The atropal can't be affected or detected by spells of 2nd level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical affects.

Huge Stature. A creature adjacent to the atropal may spend half of its movement to attempt a DC 18 Strengt (Athletics) check. On a success, the creature climbs onto the atropal. While climbin on the atropal, a creature has advantage on melee attacks against the atropal.

Anti-Life Nature. If the atropal would receive magical healing, it instead must succeed a Constitution saving throw against the spellcaster's save DC or take an equal amount of radiant damage. If the atropal takes any radiant damage, attacsk made against the atropal have advantage until the beginning of its next turn.

Implacable (5/day). If the atropal fails a saving throw, it can choose to succeed instead. If it does, it loses 25 hit points.

Actions

Multiattack. The atropal makes two attacks with its life suppressing touch, one of which it may replace with its end magic or its death gaze.

Life suppressing Touch. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 38 (6d10 + 5) necrotic damage and the target must succeed on a DC 21 Constitution saving throw or have its hit point maximum reduced to its current hit points until it completes a short or long rest.

This attack is made with advantage against a creature climbing on the atropal

End Magic. One creature within 60 ft. that the atropal can see must make a DC 21 Dexterity saving throw. On a failed save, the atropal ends each spell and magical effect affecting the creature, each spell it is concentrating on, and destroys one nonartifact magical item the creature is carrying.

Death Gaze. One creature within 120 ft. that the atropal can see must succeed on a DC 21 Dexterity saving throw or drop top 0 hit points. A creature under the effects of Protection from Evil and Good or Death Ward has advantage on this saving throw.

Necrotizing Beam (Recharge 5-6). Each creature in a 300 ft. long, 15 ft. wide line from the atropal must succeed on a DC 21 Constitution saving throw or tak 105 (10d10 + 50) necrotic damage, or half as much on a success.

A creature that fails by 5 or more loses 1d20 unexpended hit dice, then drops to 0 hit points if it has no unexpended hit dice remaining.

Reactions

Spawn Godling (2/day). As a reaction to tacking 100 or more damage in a single turn, a piece of the atropal rips off and rapidly grows into a atropal godling with no legendary actions that acts on initiative count 0.

Legendary Actions

The atropal can take 3 legendary actions, choosing from the options below.

Shroud of Death. One creature the atropal can see within 60 ft. must succeed on a DC 21 Charisma saving throw or be cursed for the next minute. Whenever the cursed creature takes damage, it takes an additional 11 (2d10) necrotic damage. This curse ends early if the target receives magical healing.

The Dead yet Live. One undead creature within 30 ft. that was destroyed since the end of the atropal's last turn returns to undeath with 33 (6d10) hit points.

Atropos Burst. The atropal releases a burst of negative energy centered on a dead or unconscious creature within 60 ft. Each living creature within 15 ft. of the target must succeed on a DC 21 Constitution saving throw or take 22 (4d10) necrotic damage, or half as much on a success.

Description

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Harrienak

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