Large Undead, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 115 (7d10 + 40)
Speed 40 ft.
STR
21 (+5)
DEX
12 (+1)
CON
19 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
3 (-4)
Skills Perception +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage from Spells
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.

Undead Fortitude. If damage reduces Beak to 0 hit points, she must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Beak drops to 1 hit point
instead.

Actions

Multiattack. The owlbear makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Description

A monstrous cross between giant owl and bear, an owlbear’s reputation for ferocity and aggression makes it one of the most feared predators of the wild. But this is no typical owlbear. Brought back to life via the horribly twisted magic, the creature is an undead shell of its once bestial form. Part of its empty ribcage, devoid of organs shows through the thick fur that covers its skeletal frame.

Monster Tags: undeadmonstrosity

Habitat: ForestSwamp

AlexLafferty

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